Game iPad terbaik: judul-judul gratis dan berbayar tertinggi di sekitar

Tidak ada yang meramalkan peningkatan permainan di iOS, dan kami tidak yakin ada yang tahu apa gunanya iPad saat pertama kali muncul .

Namun, tablet Apple telah menjadi platform game yang sangat mumpuni. Dengan lebih banyak ruang layar daripada iPhone, game memiliki cara untuk menjadi lebih mendalam. Oleh karena itu iPad adalah platform yang sempurna untuk game petualangan, judul strategi, dan teka-teki.

  • Tidak yakin iPad mana yang terbaik? Kami telah mendaftarkannya di peringkat iPad terbaik kami – atau Anda dapat melihat daftar tablet terbaik untuk melihat kisaran lengkap yang tersedia sekarang.

Tapi, seperti halnya iPhone, ada begitu banyak game iPad sehingga sulit untuk menemukan permata dan menghindari sampah. Itulah misi kami di sini – untuk membawakan Anda game-game iPad terbaik, memadukan tarif tradisional dengan judul-judul yang hanya bisa muncul di perangkat multi-touch yang mampu dan modern.

Baru: Chuchel ($ 4,99 / £ 4,99 / AU $ 7,99)

Chuchel adalah bagian yang membingungkan, bagian kartun interaktif – dan yang jelas aneh pada saat itu. Ini fitur bola marah bulu yang bertekad untuk makan ceri, tetapi setiap kali dia mendapatkan buah, itu diambil oleh tangan raksasa yang tampaknya dipinjamkan dari Monty Python.

Bagianmu adalah membantu Chuchel mendapatkan Cherry, kebanyakan dengan mengetuk hot spot untuk memutuskan tindakan selanjutnya. Animasi tanpa kaleng ini, yang sebagian besar – dalam mode kartun klasik – mengakibatkan Chuchel terjatuh atau gagal dalam tugasnya.

Ini bukan game puzzle yang paling serebral – jauh dari tarif yang menghancurkan otak Anda mungkin mengharapkannya dari pencipta Amanita Design – dan ini bisa menjadi sesuatu yang sulit jika Anda harus memainkan bagian beberapa kali sebelum memecahkan urutan yang benar. Meskipun demikian, Chuchel penuh dengan begitu banyak pesona dan keanehan sehingga mudah untuk dikeluarkan.

Tonton video di bawah ini untuk ulasan 48 jam kami tentang iPad baru (2018)

Silverfish DX adalah kejar-kejaran arcade sekolah tua tanpa malu-malu, meskipun satu dengan visual modern mengkilap. Anda berperan sebagai gegat tituler, yang mendapati dirinya dikelilingi oleh musuh-musuh akuatik dan sangat lapar.

Untuk bertahan hidup, Anda harus menenun jalan melalui kawanan, meraih polong listrik yang melenyapkan apa pun yang ada di dekatnya. Maksimalkan kekuatan Anda – terkuras saat bertabrakan – dan Anda bisa membalikkan meja lawan dengan memakannya secara singkat.

Ini adalah campuran claustrophobia Robotron (tetapi tanpa bit tipis) dan momen-momen di Pac-Man di mana Anda bisa makan hantu. Seperti judul-judul itu, Silverfish DX mungkin sedikit sekali, dan karenanya tidak akan membuat Anda terpaku berjam-jam pada satu waktu, tetapi permainan yang murni dan menarik, gameplay yang menarik memastikan selalu layak untuk dicelupkan dengan cepat.

see / saw adalah gim platform yang menampilkan seorang profesor sadis (yang kepercayaannya sangat tidak kami yakini) menempatkan protagonis yang cepat melalui tes ilmiah yang seolah-olah nyata. Tes mengatakan sebagian besar melibatkan subjek mengumpulkan koin, tetapi juga menghindari bahaya. Semakin sering saat Anda menjelajahi setiap kamar layar tunggal, kematian Anda yang terlalu cepat adalah kunci untuk mencapai koin terakhir.

Kontrol dasarnya – pegang bagian kiri atau kanan layar untuk menuju ke arah itu – artinya lihat / melihat bekerja dengan sangat baik pada layar iPad yang besar, tetapi pendekatan stripped-back ini untuk platform gaming tidak cocok untuk desain tingkat rendah. Bahkan, ketika Anda maju, tantangan menjadi semakin licik, dengan Anda harus mencari cara untuk menusuk pahlawan seperti itu untuk mencapai target akhir itu.

7 Miliar Manusia terjadi di dunia yang dikelola oleh robot-robot baik hati yang melakukan semua pekerjaan. Tapi, tentu saja, manusia masih tidak bahagia, dan robot memberi mereka pekerjaan – pekerjaan bodoh dan tak berguna. Akibatnya, orang-orang yang mengelak menjadi bagian dari komputer yang hidup, dan Anda ditugasi 'memprogram' mereka untuk mengambil kotak dan meletakkannya di tempat lain.

Kedengarannya membosankan, tetapi sebenarnya memukau. Seperti pendahulunya Mesin Sumber Daya Manusia ini adalah permainan yang mengambil konsep pemrograman kehidupan nyata dan menanamkannya ke dalam kusut berbasis giliran.

Pada iPad khususnya, drag-and-drop antarmuka untuk membuat logika pengodean bekerja sangat baik, dan layarnya cukup besar sehingga Anda dapat melihat dengan tepat apa yang terjadi dengan pekerjaan Anda. Tampilan yang lebih besar tidak ada salahnya juga mengambil adegan potongan yang agak menyindir (tapi umumnya baik).

Twinfold adalah gim penyelamatan ruang bawah tanah yang dibuat secara prosedural, disamarkan sebagai kusut geser. Atau mungkin sebaliknya. Ngomong-ngomong, itu benar-benar sangat baik, meskipun memang ada banyak hal buruk yang terjadi.

Tujuan dasarnya adalah untuk terus menggabungkan idola emas untuk meningkatkan nilainya, sambil secara bersamaan menghindari wajah-wajah marah dan / atau menghancurkan mereka ke dinding. Makan idola dan XP Anda dan kesehatan naik, tetapi kemudian semua dinding di labirin berubah, lubang muncul, dan musuh baru bergabung dengan keributan.

Twinfold adalah tindakan juggling, tetapi satu dengan konsep yang cerdas, campuran kedekatan dan kedalaman. Konsep dasarnya mudah dipahami, tetapi untuk menguasai permainan dan memiliki peluang untuk bertahan hidup dalam jangka waktu yang relatif lama, Anda harus mengetahui semua keanehannya. Melakukannya sepadan dengan usaha.

Football Manager 2019 Touch membawa sebagian besar gim PC terkenal ke tablet Anda. Anda memegang kendali klub sepak bola dunia nyata, dan mencoba memastikan mereka tidak mendapatkan tendangan – semuanya dengan taktik taktis dan transfer pemain yang licik.

Jika Anda belum pernah bermain sebelumnya, game ini memiliki kedalaman. Sangat mudah untuk merasa kebanjiran dan kewalahan saat Anda mengerjakan menu dan opsi. Tapi ini adalah kompleksitas menikah dengan keramahan – ada beberapa otomatisasi opsional, dan pengalaman keseluruhan terasa lebih ramping daripada aslinya PC.

Niggle utama adalah tidak ada banyak perubahan dari rilis 2018. Jika Anda memiliki game tahun lalu, jangan masukkan untuk transfer dulu; tetapi jika Anda baru mengenal Football Manager di iPad, tidak ada lagi manajemen sepakbola yang dapat ditemukan di perangkat Apple.

Spitkiss adalah unik di App Store, yang dilengkapi dengan makhluk kecil yang berkomunikasi dengan saling melemparkan cairan tubuh satu sama lain. Tapi bagaimana Anda mendapatkan ludah dan sejenisnya dari satu drama ke drama lainnya seperti Angry Birds menjadi platformer layar tunggal, dan kemudian slo-mo gaya Matrix dilas ke sana.

Untuk memulai, Anda bertujuan dan melemparkan beberapa ludah, dan kemudian mengarahkannya dari permukaan ke permukaan sampai gumpalan mencapai tujuannya. Pegang layar dan waktu dengan lambat, yang memungkinkan Anda untuk mempersiapkan bidikan Anda berikutnya – penting mengingat layar yang penuh sesak dan berbahaya yang Anda hadapi.

Ini semua bekerja dengan baik di iPad. Anda memiliki banyak ruang untuk menggerakkan jari Anda, dan bisa jauh lebih akurat di layar yang lebih besar. Visual yang dinamis juga menarik, bahkan jika Anda mungkin merasa mual karena meludah. ​​

Puncak Golf mungkin terlihat sangat mirip permainan golf mini, tetapi ini benar-benar permainan membingungkan berbasis giliran strategis yang berlangsung di lapangan golf bersudut kecil yang dipahat ke lereng bukit persegi panjang.

Setiap ronde membuat Anda mencoba memasukkan bola ke dalam lubang, hanya alih-alih membidik dan menembak, Anda menggunakan kartu gerakan, dan hanya menyatakan arah di mana Anda ingin bola melakukan perjalanan.

Ini adalah permainan anak-anak ketika bola Anda satu persegi dari lubang dan Anda memiliki kartu 'pindahkan satu kotak', tetapi ketika Anda memiliki segala macam kartu lompat dan bergerak dan menatap lapangan yang rumit yang akan berbukit-bukit dan bahaya, permainan kusut golf yang tampaknya sederhana ini mengambil dimensi baru.

Persephone terlihat seperti kusut isometrik run-of-the-mill yang cantik. Ada jalan keluar yang harus Anda jangkau, yang mengharuskan Anda melakukan hal-hal seperti mendorong kotak dan membalik sakelar. Tetapi kemudian Anda jatuh ke dalam selokan, mati, dan permainan … terus berjalan, dengan Anda mengendalikan diri Anda yang telah bangkit.

Mayat Anda (Anda dapat memiliki hingga tiga) kemudian digunakan untuk efek yang besar, di rasa menambah kompleksitas teka-teki, tetapi juga menjadi komik yang gelap. Sulit untuk memikirkan pembuat teka-teki iOS lainnya di mana Anda harus mendorong barisan 'yous' mati, untuk memicu pergantian.

Ini adalah contoh bagus lainnya, lalu, bagaimana belokan dapat mengguncang format usang, menjadikannya baru, menarik, unik, dan – dalam hal ini – lebih dari sedikit mengerikan!

Little Things Forever adalah contoh paling murni dari gim objek tersembunyi yang kemungkinan akan Anda temukan di App Store. Tidak ada pencarian menyeluruh – tidak ada keinginan untuk menjadi semacam petualangan. Alih-alih, Anda dihadapkan dengan tumpukan benda (yang, ketika Anda menyipitkan mata, membentuk karya seni kartun), dan hal-hal yang dapat ditemukan.

Tergantung pada tantangan yang Anda tangani, Anda juga mendapatkan daftar lengkap, dan bertujuan untuk melewatinya secepat mungkin, atau timer dan satu item pada suatu waktu untuk menemukan. Secara sporadis, gim ini membuat Anda menyelesaikan teka-teki jigsaw dasar, untuk membuka kunci level baru.

Di layar iPad yang lebih besar, gim ini bersinar. Ini penuh pesona, dan meskipun timer menambahkan beberapa insentif bagi mereka yang membutuhkannya, Little Things Forever sangat santai jika Anda ingin mengambil & apos; selamanya & apos; pada satu puzzle.

Memerintah: Game of Thrones menikahi antarmuka kartu berbasis swipe, manajemen kerajaan, dan acara TV terkenal. Mengambil peran penuntut ke Iron Throne, Anda memerintah Tujuh Kerajaan dengan satu digit. Geser ke kiri atau kanan untuk menanggapi apa yang diminta dari Anda, dan kekayaan Anda dengan bank, orang-orang, tentara dan gereja bergeser dan ubahlah sesuai itu. Gagal menyeimbangkannya, dan Anda akan terbunuh secara brutal.

Mengingat bahwa Pemerintahan: Game of Thrones dirancang untuk permainan satu jempol pada ponsel, menarik untuk mengetahui bahwa itu sangat baik di iPad. Alih-alih antarmuka iPhone yang meledak-ledak, Anda malah mendapatkan pandangan 'layar lebar' yang menarik secara visual; dan kedalaman permainan yang mengejutkan membuatnya cocok untuk sesi permainan yang lebih lama saat Anda duduk di atas takhta besi Anda sendiri (atau, jika Anda lebih suka, kursi yang nyaman).

ELOH adalah gim teka-teki santai yang ingin Anda menemukan alur batin Anda. Setiap tingkat satu layar telah Anda kirim gumpalan dari pengeras suara ke tujuan, memantul mereka dari berbagai objek. Beberapa dari benda-benda itu adalah topeng, yang dapat digunakan untuk mengubah warna gumpalan, sehingga cocok dengan sasaran sasaran mereka.

Ini adalah permainan pesanan, dimainkan dengan beat latar belakang, dan dengan pantulan 90 derajat yang presisi . Tetapi permainan ini juga ingin Anda secara bertahap mengukir solusi dengan memainkan puzzle secara langsung. Ini sangat berguna ketika Anda menghadapi tata ruang yang semakin rumit yang membutuhkan jalur labirin untuk dibangun.

Di iPad, ini semua bekerja dengan sangat baik – tampilan yang lebih besar membuat segalanya lebih jelas, dan objek lebih mudah untuk bekerja dengan. Memiliki pompa musik dari pengeras suara yang lebih keras juga tidak ada salahnya!

Euclidean Skies adalah kelanjutan dari hebat Euclidean Lands permainan strategi berbelok yang terjadi pada konstruksi mengambang yang mirip dengan konstruksi kubus Rubik. Dalam judul itu, memanipulasi bentang alam sama pentingnya dengan gerakan fisik yang dilakukan oleh tokoh protagonis – dan itu bahkan lebih jelas dalam sekuel ini.

Dalam Euclidean Skies, setiap 'blok' di dalam bentang lahan berpotensi menjadi berputar tentang sumbu apa pun. Ini memberikan ruang untuk solusi rumit otak, baik melawan monster raksasa dengan melenyapkan tulang punggungnya dengan potongan tanah yang berputar, atau secara bertahap mengungkap apa yang dulunya merupakan permukaan datar, menciptakan 'senjata' untuk mendorong sakelar dan membuat jembatan mode ke pintu.

Ini bukan permainan yang mudah, tapi ini sangat memuaskan ketika Anda memecahkan salah satu dari teka-teki itu. Dan, seperti aslinya, ia juga terasa unik, yang membuatnya layak dipertimbangkan.

ATOMIK: RunGunJumpGun adalah pelari / penembak otomatis yang sangat sulit namun mencekam. Seperti keturunan mutan dari ALONE … dan Jetpack Joyride, Anda dapat melaju melalui koridor berlumuran neon yang penuh dengan musuh, paku, peluru, dan bilah gergaji besar.

Hambatan kecil adalah protagonis adalah idiot besar . Daripada memilih jalan melalui pembantaian, dia ikat pinggang, menggunakan pistol untuk meledakkan di depan (dimana dia kehilangan ketinggian) atau ke bawah (untuk mendapatkan ketinggian). Menyulap opsi-opsi minimal ini sambil mencari tahu rute – dan mendapatkan waktu yang tepat untuk tetap hidup – sangat sulit.

Yang mengherankan, level juga mengandung barang koleksi – hadiah untuk 'penyelesai yang membenci diri sendiri'. Jika itu semua terdengar agak banyak, ada mode Shield yang sedikit kurang gila, yang hanya akan membuat Anda 50% dari kecelakaan saraf.

FTL: Faster Than Light adalah gim strategi real-time yang menemukan Anda melesat keluar angkasa, berusaha mendapatkan data penting demi keamanan federasi. Sayangnya, Anda dikejar oleh pemberontak yang berani, dan karenanya harus terus melompat ke sektor baru.

Setiap kali Anda melakukannya, kejutan menunggu – Anda mungkin menghasilkan uang, atau berakhir dalam memo panik dengan bajak laut. Selama adegan aksi, Anda mengarahkan kru Anda untuk melakukan perbaikan, dan melemparkan bahan peledak dan laser ke arah umum musuh Anda. Pada titik mana pun, Anda dapat berhenti sejenak untuk mengambil nafas sebentar dan menyusun strategi sedikit.

Permainan dibuat secara prosedural, sehingga setiap misi berbeda. Tetapi ada beberapa konstanta: kontrol pitch-perfect, rasa perendaman, dan ketegangan teraba ketika setengah kapal Anda terbakar tetapi Anda tahu satu tembakan yang diarahkan dengan hati-hati akan melenyapkan musuh Anda.

Di Rumah Anjing adalah pembuat teka-teki geser yang memiliki lapisan vinil yang lucu namun banyak gigitan. Ini fitur mutt di rumah aneh dengan kamar bergerak dan banyak lift. Satu-satunya tujuan dalam hidup adalah untuk mendapatkan semangkuk makanan anjing, menjengkelkan (dari sudut pandang anjing) terletak di sisi yang jauh dari tempat tinggal.

Tugas Anda adalah menggeser koridor, poros lift, dan potongan-potongan lain dari membangun sekitar, menggunakan tulang untuk mendesak anjing yang rakus dan seterusnya. Seperti biasa dengan permainan seperti ini, Anda harus memikirkan beberapa gerakan ke depan karena ruang tempat Anda harus bekerja sangat terbatas.

Membuka kunci tingkat linier bisa membuat frustasi saat Anda terjebak, tetapi di Rumah Anjing sebaliknya. gim bagus dan berbulu yang akan memberi Anda cakar dan memburu otak Anda sampai Anda menyelesaikan seluruh ekornya. (Maaf.)

Evergarden adalah game pertandingan berorientasi strategi yang terletak di hutan geometri yang fantastis dan satwa liar yang sangat menuntut.

Setiap permainan dimulai sebagai kisi heksagonal tempat bunga-bunga dengan berbagai ukuran disusun. . Setiap belokan terbatas Anda membuat Anda mengerjakan bunga-bunga, memutuskan apakah mereka harus meludahkan biji ke ruang yang berdekatan, atau menggabungkan dengan bunga yang cocok. Ini tampil seperti tampilan berkebun yang mengkilap dan buruk untuk Bertiga!

Tetapi ada lebih banyak hal untuk Evergarden daripada dasar-dasar ini. Panduan makhluk Fen membuat permintaan yang sangat meningkatkan potensi Anda untuk skor tinggi ketika tercapai, dan sebuah narasi bermain bersama teka-teki.

Ini menambah hati ekstra pada permainan, tetapi juga kedalaman – hal-hal yang Anda temukan dalam perjalanan Anda buka strategi baru, dan berikan dorongan tambahan untuk melakukan yang lebih baik selama perjalanan Anda berikutnya.

Donut County adalah permainan puzzle yang dipimpin oleh cerita tempat Anda bermain sebagai lubang di tanah. Saat Anda mengkonsumsi barang, Anda menjadi lebih besar; jadi sementara pada awalnya Anda mungkin bisa menenggelamkan kaleng, Anda pada akhirnya menyesali kendaraan, rumah, dan gunung.

Semua ini terjadi bersamaan dengan alur cerita aneh yang menampilkan rakun nakal yang telah mengirim orang lubang daripada donat yang mereka pesan. Semua orang sekarang berada di bawah tanah, mencari tahu cara untuk kembali ke permukaan.

Permainan tidak membutuhkan waktu lebih dari beberapa jam untuk menyelesaikannya, paling tidak karena hanya beberapa level yang menggoda otak melampaui tantangan yang paling sederhana. Namun, perjalanan ini luar biasa, terutama di iPad – visual cerah bersinar, dan kanvas yang lebih besar membuat menyeret lubang di sekitar, melahap semua yang terlihat, semakin menyenangkan.

Setiap puzzle di Sidewords dimulai dengan kotak kosong yang memiliki kata-kata di sepanjang tepi atas dan kirinya. Anda memilih huruf dari keduanya untuk membuat kata-kata baru. Setiap huruf yang dipilih menembakkan garis ke dalam kisi, dan kotak di mana garis tersebut bertemu menjadi blok yang solid, yang menampilkan kata-kata yang Anda buat.

Idenya adalah untuk mengisi setiap kotak pada kisi. Ini lebih mudah diucapkan daripada dilakukan – Anda mungkin menganggap diri Anda jenius dalam menemukan kata besar, sangat pintar, tetapi kemudian menemukan kotak Anda dibumbui dengan celah kecil. Kata-kata yang sudah selesai dapat dihapus dengan ketukan kapan saja, Sidewords jelas ingin Anda bereksperimen dan mencoba hal-hal baru dalam perjalanan menuju solusi.

Ini adalah konsep yang hebat – langsung, segar, dan juga sangat menantang ketika Anda mulai menangani grid yang lebih besar.

Gurun Golf adalah permainan golf paling minim yang bisa Anda bayangkan. Gim samping memberi Anda tee dan lubang untuk dijangkau. Anda seret untuk mengarahkan dan mengatur daya, dan kemudian mengambil bidikan Anda. Pukul bola keluar dari batas dan Anda mulai dari awal; buat lubang dengan satu tembakan atau lebih dan Anda bisa melanjutkan.

Rasanya tidak pernah ada habisnya, karena Anda menemukan diri Anda lusinan dan kemudian ratusan lubang, dan itu akan membosankan – tetapi itu benar-benar tidak. Kartu skor Anda terbentuk tetapi tidak lagi memiliki makna ketika Anda bersantai dengan santai yang hipnosis sebagai olah raga yang awalnya tidak terlalu hingar bingar.

Supertype adalah permainan kata yang aneh, karena ia terutama tertarik pada bentuk fisik huruf dan bagaimana mereka berinteraksi dalam lingkungan 2D animasi. Setiap tugas puzzle Anda dengan menggunakan huruf-huruf untuk bertabrakan dengan titik-titik yang berserakan – Anda mengetik beberapa karakter, tekan tanda centang, dan saksikan ketika semuanya mulai bergerak.

Satu puzzle memiliki titik di atas beberapa tangga, dan mudah ditangani dengan menempatkan huruf kecil l pada setiap langkah, dan ap untuk menjatuhkan mereka semua. Di tempat lain, Anda menggunakan huruf untuk berayun dari pemandangan seperti pahlawan aksi kecil, atau karakter bulat yang turun seperti longsor tipografi. Ini hal yang luar biasa – imajinatif, asli, dan jelas bukan klon Scrabble yang lain!

realMyst adalah pandangan baru tentang Myst, klasik Mac dari awal 1990-an. Itu membuatmu di pulau yang aneh, tidak memberimu ide yang jelas apa yang harus dilakukan selanjutnya. Idenya adalah untuk mengeksplorasi, memeriksa setiap sudut pulau, menemukan petunjuk, memecahkan teka-teki, dan menemukan tempat-tempat baru untuk melihat-lihat.

Mengatakan realMyst tidak jelas adalah dengan meletakkannya secara halus. Teka-teki bisa membingungkan dan samar, dan pemain pintar akan mempersenjatai diri mereka dengan notepad – dan banyak kesabaran.

Namun, versi iPad ini adalah cara yang fantastis untuk mengalami game klasik, dengan lebih bebas. -Menuju gerakan, grafik yang dirubah dengan indah, dan fakta sederhana Anda dapat memainkannya di mana saja.

Holedown meminta Anda menembakkan bola ke balok-balok bernomor untuk melenyapkannya dan menggali lebih dalam menuju inti planet. Anda memiliki tembakan terbatas dan sejumlah bola per tembakan, jadi Anda harus dengan hati-hati mengarahkan dan menyusun strategi, memprioritaskan batu bata 'tetap' yang tidak akan jatuh jika yang di bawahnya dihancurkan.

Premis dasarnya mungkin akrab – banyak freebies secara umum mirip – tetapi sementara mereka menghancurkan hal-hal dengan gerbang kesulitan dan IAP, Holedown adalah permainan premium yang dipoles. Peningkatan datang melalui permata yang ditemukan selama penggalian, keterampilan yang memuaskan alih-alih kemampuan Anda untuk membuka dompet Anda.

Meskipun gim ini berulang-ulang, itu lebih menghipnosis daripada kasar, dan menyenangkan saat Anda melakukan pukulan yang sempurna, mengirimkan sekelompok bola melalui celah kecil bagi mereka untuk memantul seperti tawon yang terperangkap dalam toples.

Scalak adalah tentang mencocokkan bentuk, menemukan pola pada objek, dan kesadaran spasial. Ini dimulai dengan cukup mudah: Anda diminta untuk menyeret sepotong persegi ke lubang persegi – bukan tantangan terberat yang akan Anda hadapi di iPad!

Namun di puluhan level Scalak, permainan ini secara bertahap meningkatkan kompleksitasnya. dari objek yang Anda hadapi, yang akhirnya menyerupai teka-teki 3D yang meledak. Anda mulai memutar dan memindahkan bagian tengah, dan harus menempatkan potongan-potongan yang telah dibengkokkan di beberapa bidang. Di tempat lain, Anda membuat kerangka kerja yang terhubung dengan bagian-bagian lain.

Tanpa skor atau timer, Scalak menjadi segalanya tentang interaksi – permainan eksplorasi dan pemecahan teka-teki yang bebas stres dan stres yang ideal di layar besar iPad.

Motorsport Manager Mobile 3 adalah gim balap yang mengharuskan Anda memegang dompet daripada menggunakan setir. Jadi, alih-alih membujuk mobil Anda di tikungan yang rumit, dan melaju di jalan lurus, Anda mengelola pengemudi Anda (dan ego mereka), rencanakan markas besar dan peningkatan mobil, dan cari tahu kapan saat balapan mereka harus mendorong mesin atau mengganti ban mereka.

Rasa keseimbangan permainan sangat cerdas. Ini cukup cepat dan intuitif untuk pendatang baru, dengan musim pertama yang lembut, tetapi secara bertahap membuka kompleksitas, kedalaman, dan tantangan untuk membuat Anda bertahan untuk jangka panjang.

Dan meskipun ras hanya menampilkan cakram berwarna yang berputar diorama- seperti sirkuit, mereka tetap tegang, urusan yang menarik – paling tidak ketika salah satu pembalap Anda berlomba untuk mendapatkan podium.

Need for Speed: Hot Pursuit [ US store ] | [ toko non-AS ] adalah pembalap beroktan tinggi sekolah tua yang menggemakan mengejar dan menghancurkan klasik Chase HQ. Anda menyerbu mobil polisi Anda, yang bertujuan untuk mengalahkan penjahat jahat menjadi tunduk. Kemudian, selama waktu istirahat, Anda dan kawan-kawan polisi Anda ikut serta dalam balapan berkecepatan tinggi yang berbahaya.

Secara visual, Hot Pursuit kadang-kadang merupakan sentuhan kasar, dengan pop-up latar belakang yang mengkhianati usia permainan asli, tetapi mobil dan objek pinggir jalan masih terlihat cukup bagus di Retina iPad. Yang paling penting, permainan terasa benar-benar bagus – paling tidak pada saat-saat ketika Anda menyalakan nitro, melayang di tikungan, dan menabrak baddie ke penghalang jalan. Dan jika Anda tidak suka menjadi fuzz? Anda dapat melompat ke mobil sport Anda dalam alur cerita paralel dan menjadi tikus dan bukannya kucing.

Suzy Cube adalah gim platform yang ditetapkan di dunia dengan sesuatu yang memiliki garis lurus. Dengan asumsi Anda telah memainkan platformer sebelumnya, Anda tahu latihannya: jelajahi; ambil emas; secara tidak sengaja melompat di atas kepala musuh untuk melenyapkan mereka.

Tapi Suzy Cube melampaui tarif 2D yang dilucuti yang sering kita lihat di iOS untuk sesuatu yang mirip dengan Super Mario 3D Land. Ini artinya Anda dapat dengan cepat bertukar seluncur menuruni gunung es dalam 3D, mengikuti Suzy Cube saat berjalan menyamping di sekitar menara, dan kemudian dengan hati-hati melompat di antara anjungan terapung, seperti yang terlihat dari atas.

Batasi beberapa Duff boss boss, ini ambisius, tarif yang menghibur, dengan kontrol layar sentuh yang ketat, dan kecepatan dan variasi yang luar biasa saat Anda mempelajari dunia dan menemukan banyak rahasia tersembunyi.

Helix memiliki tampilan permainan arcade tahun 1980-an yang kasar dan siap pakai. Karakter Anda, mata yang berkedip tebal, bergerak cepat saat musuh muncul dengan cepat dari tepi layar. Tujuannya adalah bertahan hidup, tetapi untungnya Anda bisa melakukan lebih dari menghindar (walaupun kurang dari menembak).

Bergeraklah di sekitar musuh dan garis mulai melingkari mereka. Jika garis tertutup, musuh meledak, memberi Anda ruang bernapas. Beberapa musuh memerlukan lebih banyak orbit, atau bagi Anda untuk melingkari mereka ke arah tertentu, dan hanya itu saja.

Tetapi kesederhanaan Helix tidak merugikan. Ini adalah ledakan arcade yang terfokus dan dirancang dengan cemerlang yang merupakan makanan ideal untuk iPad. Kontrol layar sentuh responsif, visual yang menyeramkan menawan, dan gameplay yang sulit seperti paku memiliki faktor sekali lagi yang membuat Anda menuntut lebih banyak.

Trick Shot 2 pada intinya adalah gim yang mengharuskan Anda memasukkan bola ke dalam kotak. Pada awalnya, meskipun visual minimalis ultra-chic, semuanya tampak agak sederhana – bahkan membosankan. Tetapi pesona permainan ini membuat Anda menang dengan cepat.

Sebagian, ini terjadi ketika levelnya semakin konyol. Anda akhirnya memantulkan bola dari pisang raksasa, atau mencari tahu bagaimana memasukkannya ke dalam satu kotak di dalam lautan benda – semuanya, tentu saja, diposisikan pada sudut yang canggung.

Setiap kali Anda berpikir Anda Sudah retak itu, sesuatu yang baru tiba untuk menguji kemampuan lobbing Anda: tuas; teleporter; konektor daya. Dan bahkan ketika Anda muncul sebagai pemenang dari tantangan terakhir, itu bukan akhir dari itu, karena Trick Shot 2 memiliki editor level bawaan sendiri.

Jydge memarahi Anda dengan distopia yang terang benderang, dengan ide-ide buruk tentang penegakan hukum. Sebagai titel 'jydge', Anda menjalankan misi yang sebagian besar melibatkan penembakan penjahat, 'rampasan' rampasan, dan menyelamatkan sandera aneh.

Sifat apa pun yang terjadi pada Jydge pada awalnya salah, karena sudut pandangnya dan setup scream shooter. Anda pikir Anda akan diam-diam, seperti seorang ninja dengan senjata. Pada kenyataannya, ini sering lebih seperti blaster stick kembar bebas otak.

Yang mengatakan, Jydge memang memiliki beberapa taktik ketika datang ke tantangan yang awalnya tidak mungkin. Tindakan dapat memengaruhi level secara permanen, artinya dengan sedikit pemikiran – dan cukup banyak kekerasan – Anda dapat dengan beberapa upaya 'menumpuk' pada kenyataannya membersihkan adegan rumit dalam 20 detik, dengan asumsi ibu jari Anda dapat mengimbangi saat Anda menikmati kekacauan.

Oddmar adalah seorang Viking yang tidak pandai menjadi seorang Viking, tetapi ia dipaksa untuk bertindak ketika desanya menghilang dan iblis mengambil alih tanah itu. Cue: dengan cepat mengunyah jamur ajaib untuk mendapatkan kekuatan khusus, diikuti oleh banyak aksi platforming

Dan aksi platforming apa! Oddmar terlihat dan terasa seperti tidak ada yang lain di iPad. Meskipun mekanisme permainannya sudah biasa (melompati, mengeksplorasi, mengumpulkan bling, meretas musuh, jangan terbunuh), nilai-nilai produksi di sini adalah hal lain. Dunia Oddmar terasa hidup, dan setiap tingkat telah dibangun dengan susah payah, menanamkan permainan dengan kecerdasan dan kecepatan.

Dibumbui dengan set piece, tingkat 'mimpi' yang berorientasi kelangsungan hidup, dan beragam tantangan, dan diberkati dengan pitch-perfect kontrol layar sentuh, Oddmar hanya boleh dilewatkan jika Anda tidak tahan dengan permainan seperti ini. Dan bahkan kemudian, kami sarankan untuk tetap melihat – untuk berjaga-jaga.

VVVVVV adalah platformer kedutan sekolah tua. Ini merangkai sekelompok tantangan layar tunggal bersama-sama, memberi mereka nama-nama konyol, paprika memulai kembali poin tentang, dan kemudian duduk kembali dengan seringai jahat ketika Anda gagal dalam perangkap berkali-kali.

Sentuhan utama adalah VVVVVV's penggunaan gravitasi. Alih-alih melompat, pria berlari Anda dapat beralih di antara langit-langit dan lantai. Sebagian besar kamar dalam gim ini bermain cerdas dengan mekanik gravitasi ini. Ada bouncing pad, musuh berkeliaran, dan kolom layar di mana Anda menenun jalan melalui kolom paku, dan kemudian kembali, semua karena beberapa orang gila tidak berpikir untuk memasang jembatan kecil.

Secara visual, gim ini aneh – grafik gaya tahun 1980-an, yang juga terlihat buram di iPad. Kontrol virtual terkadang juga licin. Namun, sebagian besar, itu adalah kegembiraan (meskipun kadang-kadang yang membuat frustasi kepala), dengan tulisan cerdas dan desain level cerdas yang disisipkan puzzle.

Infinite West menjadikan Anda sebagai seorang koboi di hutan belantara, menurunkan geng yang membunuh keluarganya. Skenario basi itu mungkin menempatkan Anda dalam pikiran menembak mereka, dan jadi kejutan untuk menemukan Infinite West lebih seperti catur – hanya dengan potongan saling menembak.

Permainan berbasis giliran di semi- tingkat acak memaksa Anda untuk mempertimbangkan setiap tindakan. Gunlinger Anda hanya dapat bergerak satu ruang secara horizontal atau vertikal pada satu waktu, dan setiap musuh memiliki rentang persenjataan yang unik. Kompleksitas lebih lanjut datang dari penghitung kesehatan, kekuatan 'dash' dan sistem peningkatan yang sedang berlangsung.

Ada gema dari game Square Enix's GO, tetapi jika sesuatu Infinite West memiliki kedalaman dan kecerdasan yang lebih besar. Anda tentu akan membutuhkan kecerdasan Anda tentang Anda ketika, di banyak tingkatan dalam sebuah misi, Anda tiba-tiba menemukan diri Anda dihadapkan pada selusin anggota geng yang berniat untuk mati sebelum waktunya.

Thomas Was Alone adalah sebuah petualangan platform yang menceritakan kisah kecerdasan buatan yang sadar diri. Said AI diwakili sebagai persegi panjang merah kecil, diisi dengan lompatan tentang lingkungan kuning, dan mencapai pintu keluar. Sepanjang jalan, AI lain muncul, masing-masing dengan kemampuannya sendiri yang berbeda, yang harus Anda manfaatkan sebaik-baiknya agar setiap orang mencapai tujuannya.

Yang membedakan Thomas Was Alone adalah bercerita. Kotak-kotak kecil penuh dengan kepribadian besar, dan sebuah sulih suara memberi Anda jendela ke pikiran mereka, yang seringkali meta dan sering menghibur. Lagipula, sulit untuk tidak menyukai permainan yang mendapati pahlawan mengintip pada malapetaka tertentu, sebelum sulih suara itu mencatat: “Sesuatu tentang air yang mendidih, beracun, bercahaya mengintimidasi Thomas. Dia tidak menyukainya, dan tentu saja dia tidak ingin berenang di dalamnya. "

Namun, Anda akan ingin berenang dalam permainan ini, karena ini merupakan produksi yang direalisasikan dengan indah.

Alto's Odyssey adalah permainan bertahan hidup tanpa ujung yang mudah dilakukan. It features the titular Alto, who has a thing for sandboarding on huge dunes, hurling himself into the air, performing all manner of tricks, and then trying to not land (i.e. crash) in a manner that results in a face full of sand.

This is perfect iPhone fodder, and perhaps not the kind of game you’d usually associate with iPad. But like its predecessor – the similarly impressive Alto’s Adventure – Alto’s Odyssey is a gorgeous game that’s deeper than it first appears.

Visually, it’s a treat, with arresting weather effects and day/night cycles. As you complete challenges, you slowly unlock new goals, environments, and abilities, but if at any point it all feels too much, you can switch off with the zero-risk Zen Mode, which leaves you with a serene soundtrack and endless desert.

Mushroom 11 finds you controlling a living pile of green gunge that gloops its way around a post-apocalyptic world. Its mission appears to be hoovering up whatever life is desperately clinging on in this harsh landscape, from tiny spiders to mutated plants that spit fire.

If you had to label it, Mushroom 11 is a fairly traditional side-on platform puzzler, but the manner in which it’s controlled proves transformative. There’s no virtual joystick here – instead, you touch to ‘erase’ bits of the green blob, which then rapidly grows back.

This mechanic is used inventively throughout the game, whether you’re figuring out how to zoom through tunnels, make the blob ‘jump’, or split it in two, so one part can trigger a switch while the rest moves onward. On iPad, the game is one of a kind and a tactile joy.

Bring You Home is a puzzler featuring rotund alien, Polo, who’s on a mission to rescue a kidnapped pet. The snag: the ‘petnappers’ have a habit of darting through portals.

What follows are dozens of single-screen scenes where you figure out how to reach an exit, but instead of controlling Polo, you rearrange and swap out sections of the scene, before pressing a button to see how things then play out.

If you’ve played Framed, Bring You Home is in similar territory, but is far more varied – Polo at various points ends up in living paintings, a bizarre alien circus, and a graveyard where you deal with spooky adversaries.

It’s adorable, silly, and relentlessly imaginative, and the failure animations are entertaining to the point you’ll want to go back and screw things up should you chance upon the correct solution first time round.

Sid Meier’s Civilization VI properly showcases the iPad’s potential as a gaming device. Previous takes on Civilization for iPad have been weirdly cartoonish and simplified. Not Civilization VI – this is the game you get on PC, with all its inherent depth and complexity.

This means you get one of the finest 4X (eXplore; eXpand; eXploit; eXterminate) games around. You aim to make your civilization dominant by becoming a trading giant, heading to the stars, or getting all stabby/shooty until no-one else is left standing.

The game demands time and attention, is hugely rewarding, and should keep you going for months. Just as well, given its price tag. Still, you get 60 moves for free, and ‘proper’ games cost real money.

Bar some slightly blurry visuals on iPad Pro, this is the real deal – one of the best games in existence, carefully optimized for the touchscreen.

The Room: Old Sins pits you against devious puzzle boxes. Like previous games in the series, Old Sins is obsessed with the impossible. This time, you’re investigating the disappearance of an engineer and his wife. You spot what appears to be a corpse in a gloomy attic and are abruptly swept inside a doll house.

At this point, it’s all tap, swipe and drag, manipulating objects using your very best logical deduction until things happen. At one point you’ll discover a seemingly unending number of hidden compartments in a tiny model train. Elsewhere, something horrific and otherworldly will scream before forcibly ejecting you from a room.

If you’re a newcomer and puzzle fan, Old Sins is a no-brainer – a superb, coherent title with multiple-location challenges and none of the tedious walking around found in the likes of Myst. As for existing fans, you’ve probably already bought and finished the game anyway. If not, what are you waiting for?

INSIDE is a puzzle-heavy platform game that charts a boy’s adventures in a chilling dystopia. It begins with him fleeing from armed men. You must duck behind trees and flee from ferocious dogs or end up dead, face-down in the dirt.

But death is not the end; like INSIDE’s predecessor, the equally disturbing LIMBO, the hero here seems doomed to repeat every failure until it becomes a victory.

It’s trial and error time, then. You run through a building, get horribly killed, take some mental notes, and then try again. Occasionally, this gets old; some sequences in the game are too long, and a couple have a margin of error that’s too tight.

For the most part, though, this is a game of intriguing puzzles and a mesmerizing – if extremely dark – world, packed full of surprises, horror and tiny victories.

Gorogoa is a perplexing puzzle game that plays with your perception of space, and challenges you to find links between images that aren’t remotely obvious on an initial glance.

The entire thing takes place in a two-by-two grid, within which comic-book panes can be opened up and manipulated. Often, part of an image can be separated and overlaid on another.

For example, a stairs overlay may enable the protagonist to reach a previously inaccessible space, or what appears to be a star-like decorative element might be a cog in an impromptu machine.

Occasionally, Gorogoa baffles; later on, you may hit mental dead-ends, juggling various components, locations and possibilities in your head. But as a tactile, novel, engaging puzzler, there’s little else like Gorogoa on iPad – and you’ll feel like a genius when you reach its conclusion.

GNOG is bonkers. It features nine floating heads, which are gateways to miniature worlds of interactive animated madness that you poke, prod, tap and swipe to make things happen.

Your tasks are often quite mundane: fix a spaceship; feed some birds; recover chests from the ocean depths. But the presentation disarms – all bold shapes, primary colors and bloopy audio, like a children’s toy hopped up on sugar. It goes even more psychedelic when you complete a level and the head starts mooing.

If you’re making a face yourself at that particular thought, just grab GNOG and delve deep into an entertainingly madcap game of exploration that revels in the joy of discovery. Fire up the AR mode, plonk GNOG’s strange toys on a table, and you’ll wish real toys were even half as much fun to play with.

Thimbleweed Park is a love letter to classic point-and-click adventures, designed by two of the industry’s most devious minds. Ron Gilbert and Gary Winnick were the brains behind classics Maniac Mansion and Monkey Island, and Thimbleweed Park is no less tricksy as you ostensibly attempt to solve a murder mystery.

We say ‘ostensibly’ because the dead body you quickly find is the least of your problems. Over the game’s length, you end up playing several characters, including feds, an aspiring game developer and a vulgar, down-on-his-luck clown.

The interface is a bit of a 1980s throwback, as is the difficulty level. Thimbleweed Park can be absurdly obtuse, and a little awkward. But there are few iPad adventures that match this one’s humor, heart and cunning – and no others that feature plumbers who happen to be paranormal investigators who dress as pigeons.

Grid Autosport feels like the first of a new breed of iPad games, where a claim of ‘console quality’ isn’t hyperbole. This really is a pretty much direct conversion of the hit PC and PlayStation racer, squeezed into your iPad.

There’s no messing about with grinding and currencies here – you can immediately delve into everything the app has to offer, choosing from its huge range of challenges, cars, and circuits. Everything from a quick race in an open-top to a full Touring Cars season is just a few taps away.

With a range of control options and difficulty settings, the game manages to cater to arcade fans and simulation nuts alike; and when armed with an iPad and an MFi controllerthe only thing betraying the fact you’re not playing on a console is the size of the screen.

Subsurface Circular exists in a gray area between novella, short film and videogame. Set in a single carriage within an automated transit system, it features a cast of Teks – androids that have replaced humans in many of society’s roles.

You play a detective Tek, which spends its life interrogating other robots on the Subsurface Circular, and are immediately embroiled in a mystery. To say more would spoil things, so take it from us that the story entrances, twists and turns over its few hours.

Despite the single-scene setup, the game looks superb, with a cast of varied Teks and a familiar messaging-style interface that has a distinctly futuristic sheen. And if you’re concerned about the game’s brevity, be mindful you’d spend as much renting a film, and probably wouldn’t have nearly as much fun.

Adventures of Poco Eco – Lost Sounds is as much an exploratory experience as a game. The hero discovers a ‘lost cassette’, which enables him to speak with spirit guides. They charge him with a musical quest: to bring sounds back to the land.

That might sound pretentious and ‘worthy’, but Poco Eco is more like a cartoon. One of your early guides is a massive bear, and Poco Eco jauntily scoots about the larger-than-life landscapes packed full of color and giant musical kit, bobbing his head to a soundtrack that evolves as puzzles are solved.

Said puzzles are, admittedly, dead simple. Poco Eco isn’t a game to fire up if you want your brain smashed in with a stiff challenge. It is, however, perfect for when you want to relax and immerse yourself in an album reimagined as an explorable world.

Starman is an atmospheric adventure featuring a little astronaut trying to bring light to a monochromatic world. Its composed, unassuming air at times echoes Monument Valley. But the puzzles and slow, considered movement recall classic 1980s isometric puzzlers like Head Over Heels.

Regardless of its influences, Starman is a treat. Every puzzle you try offers something new – and some of them are really clever. The mechanics are never complex, but how they’re combined will often trip you up. Yet Starman is never unfair – when you hit upon a solution, it will seem so obvious.

The only real downside is there’s a chance the slothful pace will put off some players. It can be tiresome in some puzzles to watch the astronaut trudge back and forth. But for players who aren’t in a tearing hurry to blaze through every game, Starman’s a reflective, smart, memorable experience.

Campfire Cooking seems to simulate the joy of cooking around a campfire – if everyone wanted to make the process as awkward as possible. Fires are set about a grid. Move your stick left or right and your marshmallow flips upside down. You must toast both sides just once – burnt treats will not be tolerated.

The campfire’s set-up rapidly increases in complexity, too, giving you multiple sticks that can nudge others, sticks that spin, meals in pots that must also be cooked, and magnets to drag the metal pots around.

It’s totally ridiculous but hugely compelling, and the game looks superb on the iPad’s display. The larger device also works well with Campfire Cooking’s ‘physicality’ – although you will at times want to yell: “Just point your stupid marshmallow at the fire already.”

Fluid SE appears to have arrived from the unholy union of Pac-Man and a brutally difficult time-trial racer set in a hostile underwater world of black fish and deadly red ghosts.

Each test has you zoom about, scooping up dots, and attempting to beat time targets. If you’re fast enough, you get the stars needed to unlock new levels; if not, you’ll need to work on shaving fractions of a second off of your best times.

The snag is levels rapidly increase in complexity, and dots you eat spawn the aforementioned ghosts, which relentlessly chase you around the screen. There are ways of dealing with them, but often that involves slowing down.

Fluid SE therefore becomes a thrilling game of risk versus reward, where everything plays out at breakneck speed – right up until you’re devoured by an angry ghost.

Flower is a game that revels in bombing along as a petal on the wind, scything your way through fields of lush grassland, and soaring into the air above mountains and windmills.

Each environment starts with you playing as an individual petal. As you collide with other flowers, they bloom and offer a petal of their own to join yours, which soon becomes a spinning, swooping conga of color, wheeling above Flower’s tiny, beautiful worlds.

There’s a smattering of exploration and light puzzling in Flower, primarily to unlock more parts of each level, and discover secrets. But mostly this game is about enjoying an immediate, accessible, beautiful journey that has an emotional core and an exhilarating edge.

FROST is a thoughtful, tactile game that feels like a living piece of art. Across dozens of scenes, sparks and barriers scythe across the screen while you direct flocking neon creatures towards orbs. Once the orbs fill, you can move on to the next challenge.

Ultimately, FROST is a path-finding puzzler. You use logic to understand the conditions before you, and how to meet your goal. But FROST feels very different from its contemporaries. The abstract visuals are exciting and fresh, but also it really wants you to play, experiment and discover.

Most of the puzzles tend to be simple, and you could probably blaze through the entire game in a few hours. But doing so would miss the point, because FROST is an iPad experience to bask in and savor.

Freeways explores interchange design for autonomous vehicles, which sounds deathly dull. It isn’t. Just as Mini Metro coaxed something gorgeous and essential from underground railway maps, so too does Freeways create a hugely entertaining game from the drudgery of urban planning.

Each map sector provides you with highways that must be connected to each other. Hold a sign and you get an idea of traffic flow and the links you must make. You then scribble roads down, adding overpasses and increasingly complex routes when the realization dawns about how tough this task can be.

The drawing tools and visuals are crude, and there’s no undo – mess up and you must start that particular section of the map from scratch. But the underlying gameplay is enthralling, not least when you tap ‘simulate’ to watch your layout’s traffic move in fast forward, hoping to avoid a dreaded traffic jam.

Space Junk is what happens when someone rethinks classic arcade blaster Asteroids and goes all-out, souping it up for the iPad. The basics remain: you’re floating in space, blowing everything around you to smithereens. Big things, when blasted, split into smaller things. UFOs take occasional pot-shots. Anything that hits you kills you.

But everything’s handled with such grace and good humor that you can’t help but be enthralled. The controls – despite being dreaded virtual buttons – work nicely, aided by subtle inertia on your little spaceman.

For those who prefer precision over random blasting, there’s a bonus for careful shots. And even the varied level names and themes raise a smile, such as ‘So Long, Space Shuttle’ (blowing NASA’s finest to bits) and ‘Victorians Got Here’, with its steampunk space stations.

is a top-down racer that first graced the App Store way back in 2012. It’s different from its contemporaries in having you coax battered vehicles around ramshackle tracks.

There’s no slick tarmac – bar a mall parking lot that forms part of a course. More often, you’re zooming about the likes of a wrecker’s yard, or dirt roads near an old church that rises majestically out of the screen like it’s about to poke you in the eye.

Given a 64-bit reprieve in mid-2017, Reckless Racing HD is a fantastic blast from the past. The cars have a great sense of weight – the physics when racing is just about perfect. And although it now looks a bit rough and ready, it’s decidedly more reckless (and fun) than its , and includes the online multiplayer that lacks.

Osmos for iPad is an ‘ambient’ arcade game, and although it started life on PC, it’s a game that only really makes sense on a touchscreen.

Across eight distinct worlds, you control a tiny ‘mote’, propelled by ejecting pieces of itself, its direction of travel determined by your taps. Collide with a smaller mote and it’s absorbed. Your aim is to ‘become the biggest’.

When other motes are stationary, victory’s relatively easy – although very crowded levels require careful taps and judicious use of a time-warp slow-down feature.

But when levels feature ferocious motes intent on your demise, or the game shifts from microscopic warfare to motes speeding around a central giant – like celestial bodies orbiting a sun – brains and fingers alike will suddenly find Osmos a much sterner test.

At every point in the journey, Osmos is magnificent. Convince a friend to buy the game and engaging multiplayer arenas await too.

is an engaging speed-run Mario-ish platform game, featuring a little bug zooming through 25 hand-crafted levels. The crude visuals feel decidedly old-school, featuring the usual floating platforms and patrolling enemies that mostly lack even the slightest hint of intelligence.

But Mos Speedrun turns out to be one of the finest games of its kind on iPad.

First, the level design is really smart, forcing you to learn the precise position of every platform, gap, and enemy, if you want to beat the speed-run target. Secondly, each level has alternate targets – finding a hidden skull, and collecting all the loot – that boost replay value, but also force you to shake up your approach.

Finally, Mos Speedrun amusingly subverts the idea of ‘ghost’ replays. Die a lot and you end up battling your way through a level alongside the spirits of the fallen from your previous failures. It’s bonkers – and humbling – when dozens of the things are skittering about.

Kalimba is an inventive and compelling platform game for people bored with controlling just one character at once. Here, you help two colored totem pieces avoid deadly pits and roaming enemies – and you control both simultaneously.

Initially, you’re eased in by way of a split-screen set-up where the totems don’t meet. At all times, you must be mindful that when one totem’s on safe ground, the other may be seconds from doom. And then the game really starts shaking things up.

You’re soon faced with color barriers that force you to repeatedly swap the totems around, the prospect of ‘stacking’ and double-jumping to reach gems, gravity flipping, totems that fly through the air while their partners very much don’t, and chase sequences featuring massive, terrifying bosses.

If it’s all a bit much alone, there’s a superb two-player single-device mode – although how much actual co-operation there’ll be when you’re juggling four totems and your friend hurls you into a lava pit, it’s hard to say.

Mobile gaming’s early days featured all manner of straightforward shooters that had you desperately fending off hordes of aggressors coming from above. recalls Space Invaders, in enemies heading downwards towards your defenses, but also Missile Command, in that your weapon’s rooted to the spot, and success depends on precision shooting.

However, unlike those games, No Stick Shooter is a resolutely modern affair. On selecting a weapon, shots are unleashed by tapping the display. For a very brief period, this is quite a leisurely process, picking off asteroids.

But the game soon bares its teeth, flinging all manner of neon foes your way, which must be defeated by deft fingerwork and tactical weapon selection, including crackling lightning and gigantic red laser beams.

On an iPhone this is a terrible game because it’s too fiddly; but on an iPad, No Stick Shooter is a wonderful, vibrant, thrilling shoot ’em up that’s not to be missed.

is an endless horizontal shooter, infused with the beating heart of the best retro blasters around, topped off with a head-nodding guitar-laden soundtrack.

Unlike most games of its ilk, it works brilliantly on iPad. The responsive controls have you drag the left of the screen to move your ship, and tap the right to fire at incoming waves of enemies. A flick of your right thumb switches weapons, and if your ship darts beneath a digit, crosshairs pinpoint its position.

And you’ll need that knowledge at all times, because enemies come thick and fast in all their chunky-pixel glory. But so too do power-ups – and learning the effectiveness of weapons against specific opponents boosts your long(er)-term survival.

Well, that and sometimes bolting a massive whirling saw blade to your ship, like some kind of space lunatic. It’s superb, raucous, shooty fun.

It takes quite a lot to make a solitaire game tense, but manages, mostly by smashing dealing out cards into turn-based stealth-oriented puzzling.

As the titular villain, you map out pathways across the cards on the screen, figuring out how to grab loot without losing too many stealth points, which are depleted on battling adversaries.

Repeat play is rewarded by improving your strategies, unlocking new kit to help increase your score, and eventually finding your way to new missions with different foes.

Like any take on solitaire, Card Thief does get a bit repetitive, but this is also a game you’ll be able to happily play a round of a day for many weeks, gradually improving your ability to sneak about and become a master pickpocket.

This fast-paced platform game is brutal and brilliant. Your little pixelated hero auto-runs through vibrantly colored environments, which you must learn how to traverse by way of jump and action buttons.

The difficulty level recalls the sadistic beating hearts of Super Hexagon and RunGunJumpGunbut Miles & Kilo’s charm is such you’ll keep returning for more, even as the game constantly showcases your lack of gaming prowess.

Much of this is down to the sheer variety on offer. This is a game that never sits still, whether having you leap about colorful islands, careen along in a minecart, perform Sonic-style targeted attacks, or hold onto your dog’s lead as he belts after a fleeing cat.

But also, each level is brief – just 30 seconds long. You therefore always think you’re within spitting distance of the finish line, even when that line may take dozens of attempts to reach.

Monument Valley 2 echoes its predecessor in having you explore isometric Escher-like worlds packed full of optical illusions. The aim in each level is to reach a goal, which is often achieved by manipulating the landscape, creating pathways that in the real world simply could not exist.

It’s a visually stunning game, with tiny levels crammed with vibrancy and details, making it ideal for the iPad’s larger display. The narrative featuring a mother and daughter also satisfies, but is careful to leave the experience with a sense of mystery. The levels are diverse in feel, demands, and structure.

If there’s any downside it’s that Monument Valley 2 is short and largely bereft of challenge. But treat it as a couple of hours immersed in a unique and beautiful universe and you’ll find it’s well worth the outlay.

Zombies have taken over the USA, and so it’s road trip time in Death Road to Canadathe aim being to flee to the safety of the land of the moose. The tiny snag: the aforementioned zombies, and the fact you start out in Florida.

The game itself is an action-oriented role-playing title, switching between top-down shooting/scavenging scenes, choose-your-own-adventure text sections, and claustrophobic and downright terrifying sieges that lock you for a set time in a confined space with hundreds of the undead.

Actually, it’s not that terrifying, given that Death Road to Canada looks like a game from the 1990s. But it is excellent fun, despite some slightly slippy virtual controls. (If you’ve an Made for iPhone controller, use that to boost your zombie-killing prowess.)

In the inky blackness of space, humans have started mining massive space rocks, and it turns out aliens have a big problem with that.

Enter: the hero of Darkside, who has to blow up said aliens and, for some reason, all the rocks the humans are supposed to be mining. Videogame logic!

It all comes across like someone gleefully mashed together two classic arcade titles – Asteroids (shoot rocks until they’re tiny enough to obliterate) and Robotron (the original twin-stick shooter) – and wrapped the result around beautifully rendered planetoids.

Although there’s a free version, splash out for the paid release and you get smart bombs in the arcade mode, and two extra modes to try: one being mission-based, and the other being a tough endless mode for cocky veterans.

The end result is tons of shooty fun that’s accessible enough for newcomers, but that provides a stern test for even the swiftest of trigger fingers.

Many path-finding puzzlers have you use arrow tiles to direct auto-running critters to goals. (Long-time gamers may fondly remember ChuChu Rocket! as a shining example).

Causality is in similar territory, only you also get to control time itself, by dragging up and down the screen.

Early on, this primarily allows you to fix errors – going back to try again when a sprinting astronaut is eaten, or when you run out of your limited number of steps. Before long, though, you’re hurling people through time portals, so they can assist their past selves.

It’s mind-bending stuff, but also one of the finest puzzle games of modern times. It’s also perfect for iPad, due to its visually dazzling and tactile nature.

There’s something gleefully classic about . It marries very old-school word games – in the sense of paper-based crosswords and word searches – with much-loved arcade puzzlers. The result is the best word game on iOS.

Tower mode has you face a stack of letters, tapping out snaking words that disappear when submitted, the tiles above then falling into the gaps. A keen sense of planning is required to balance letter stacks and ensure tiles aren’t left stranded.

Additional modes soon open up: Puzzle adds a new row of letters for every word you submit; Rush throws in a timer; and Debate pits two players against each other. iPad Pro owners also get Super Tower mode, offering a colossal 432 tiles and the potential for blockbuster scores – if you can find the right words lurking within the jumble.

Described by its creator as a literary RPG, mixes text adventure with space trading. Imagine seminal classic Elite combined with and you’re on the right track.

The story begins with you having bolted an alien ‘Descent Device’ to your ship, enabling faster-than-light travel – but only towards the center of the galaxy. You embark on a one-way journey, stopping off on planets to trade, explore, and become embroiled in side quests.

With the game being text-oriented and algorithmically generated, descriptions and events tend to repeat quite often. Still, if you at any point feel you’ve seen a planet before, you can leave with a few taps – and there are always new things waiting to be found. For anyone armed with an imagination, Voyageur becomes a unique, captivating experience.

Hidden object games are often dull and can be heavy on the pocket, demanding you spend lots of money on IAP. Hidden Folks isn’t either of those things, and has the added bonus of being hugely charming.

You’re presented with hand-drawn scenes, each of which has a strip across the bottom, depicting objects to find. You can tap any of them for a clue, but the scene can also be interacted with, for example to rustle bushes to find someone lurking behind them.

Cute mouth-originated sound effects pepper proceedings, and the pace is varied with differing map sizes, and the odd playable scene, such as helping someone to a destination by adjusting the landscape.

Thus, with its wit and smarts, Hidden Folks very much stands out from the crowd – unlike some of the tiny critters it tasks you with locating.

The basic mechanics of resemble 1990s arcade puzzler Lemmings, in that you guide marching creatures to a goal. But whereas you armed lemmings with tools, Splitter Critters has you slice up the screen with a finger, so you can adjust the landscape to create new pathways.

This is clever, but Splitter Critters isn’t done. The undo button reverts your last cut, but not the position of critters. Undo therefore becomes a device vital for completing levels, rather than merely a means of reverting errors.

Throughout its length, the game keeps adding new elements, such as ocean worlds and a grim underground base full of critter-frying lasers. And although the challenge never rises above slight, the charm and tactile nature of Splitter Critters makes it a joyful journey, especially on the iPad’s larger display.

is another great iOS puzzler with simple rules, but also level design seemingly created to drive you to despair. Each of the 100 levels involves you directing a little colored block that leaves a trail of two colors, but should you cross over the trail, your block changes color to match the first line it hits.

This is pretty important, given that your task is to scoop up colored blocks littered about claustrophobic, deviously designed single-screen puzzles. From the start, Twisted Lines is a pleasingly tricky challenge, and it keeps adding further complications – trail erasers; teleporters – to keep you on your toes.

If there’s any drawback to the game, it’s the strict linear unlock of levels (presumably, this is designed to urge you to grab hint IAPs if you get stuck). But other than that niggle, Twisted Lines is a brain-teaser among the very best on iPad.

This old-school adventure game is all the more impressive when you realize it’s the work of one man. From the delicate pixel art to the smart story – all delivered in rhyme – you’d think a team of clever people had beavered away on rather than a sole individual.

The star of the show is Ruth. Her tools have vanished in a storm, and she needs to make cheese and butter to sell. It’s all very slow and relaxing – until a spaceship abruptly shows up and rudely steals her cows, propelling her into a rather more out-of-this-world experience.

If you’ve played this kind of game before, you’ll know what to expect – explore your surroundings, find objects, and figure out where to use them. 

But the difficulty curve is gentle enough to snare newcomers, while the feel and polish of the game should help it appeal to anyone who spent years taking on Lucasfilm fare on a PC.

You might balk at Pac-Man appearing in a best-of list for iPad games, but this isn’t your father’s arcade game. Sure, the basics remain: scoot about a maze, eating dots, avoiding ghosts, and turning the tables on them on eating a power pill. But Pac-Man Championship Edition DX is significantly faster, has neon-clad mazes and a thumping soundtrack, and the gameplay’s evolved in key areas.

First, the maze is split in two. Clear one side and a special object appears on the other, which refills the cleared side when eaten. Secondly, snoozing ghosts can be brushed past to fashion a spectral conga to shepherd, contain, and not blunder into –  until you eat a power pill, reverse course, and eat your pursuers to amass huge points.

In short, this game is superb, transforming an ancient classic into something fresh and exciting. And importantly, it works best on the large iPad display, because your fingers don’t get in the way of your frenetic dot-gobbling.

In the future, it turns out people have tired of racers zooming about circuits on the ground. In , tracks soar into the air – akin to massive roller-coasters along which daredevil racers of the day speed, gunning for the checkered flag.

This is a pure racing game – all about learning the twists and turns of every circuit, and the thrill of breakneck speed. The only weapons you have available are strategy and skill. And this suits the kind of stripped-back controls that work best on iPad – tilting to steer, and using thumbs to accelerate, brake, and trigger a turbo.

Also, while some slightly irksome IAP lurks, there’s little need to splash out. The game’s difficulty curve is such that you can gradually improve your skills and ship, working your way through varied events until you become an out-of-this-world racing legend. (Or, if you’re a bit rubbish, an ugly stain on the side of a massive metal building.)

Most city building games are about micro-management – juggling budgets, people’s demands, and limited space. But rethinks the genre as a brilliant brain-bending puzzler. And here, restrictions regarding where you can build are of paramount importance.

At any point, you have seven rows with six lots where you can place a building. Said buildings are served semi-randomly from a card deck. Each column needs to have enough housing points for it to vanish and unlock more space on which to build. The snag: other buildings boost or reduce the points allocated to adjacent lots.

You must therefore take great care to place your factories (bad) and parks (good), realizing that any complacency may be severely punished several moves down the line, when you suddenly find yourself faced with a slum of your own making.

Although it's almost 13 years old, Rome: Total War is one of the best games of 2017 thanks to its re-release on iPad.

You can now rule an empire from your Apple slate in this strategy game that defined the genre. You start the game as one of six factions, aiming to throttle enemies and conquer the known world. This historical simulator will force you to wield your tactical brain, as well as demonstrating your diplomatic and fighting skills.

You may not think this complicated battle simulator would work on iPad, but Feral Interactive have reworked the game enough that it works brilliantly with a touchscreen. You’ll want a larger iPad to play this though, as you’ll need to do a lot of reading within the menus.

But if you have a sizeable slate this is essential, and the Barbarian Invasion expansion is coming to iPad very soon as well, so there's a lot of life in this game.

It’s ‘maniacally yet methodically skidding through dirt tracks time’ in , an overhead arcade-oriented take on zooming along like a lunatic, against the clock.

Aside from some nicely rendered courses, Go Rally’s a winner through its controls, solid physics, and relatively short tracks. Playing doesn’t feel like an ordeal to be overcome – instead, the brevity of the courses makes Go Rally akin to a Trials title, where you can conceivably master every turn.

The career mode eases you in gently, gradually unlocking access to new cars and tougher races. And if you get fed up with what the game throws at you, it’s even possible to scribble on your iPad’s screen to fashion new tracks of your own. The tracks of your dreams – and everyone else’s nightmares – can then be inflicted on the world at large.

Traveling on underground railways can be a fairly hideous experience, which is perhaps why Mini Metro is such a pleasant surprise. The game is all about designing and managing a subway, using an interface akin to a minimal take on the schematics usually found hanging on subway walls. And it’s glorious.

Periodically, new stations appear. You drag lines between them, and position trains on them, in order to shepherd passengers to their stops. All the while, movement generates a hypnotic, ambient soundtrack.

Over time, things admittedly become more fraught than during these relaxing beginnings. The demands of an increasing number of passengers forces you to juggle trains and rearrange lines until you’re inevitably overwhelmed. But the nature of the game is such that this never frustrates – instead, you’ll want to take another journey – hugely unlike when suffering the real thing.

From the creators of Machinarium and Botanicula, is an eye-dazzlingly gorgeous old-school point-and-tap puzzler.

It follows the adventures of a gnome who sets out to search the cosmos and defeat a deranged monk who's smashed up a load of planets by attacking them with a steampunk hydra.

The wordless tale primarily involves poking about the landscape, revealing snatches of audio that transform into dreamlike animations hinting at what you should do next.

Although occasionally opaque, the puzzles are frequently clever, and the game revels in the joy of exploration and play. It's also full of heart – a rare enchanting title that gives your soul a little lift.

RPG combat games usually involve doddering about dungeons with a massive stick, walloping goblins. But in , cards are your weapon; or, more accurately, cards are the means by which you come by weapons.

Your aim is to trudge to a castle, defeating enemies along the way. You do so in a simplified solitaire, where you string together combos by removing cards one higher or lower than your current card. Doing so collects energies used to unleash defensive or offensive spells.

Unfortunately, your enemies also have skills, and survival requires a mix of luck and planning to defeat them.

This involves managing your inventory so you're always armed with the best capabilities, while probably simultaneously wondering why the hero didn't arm themselves with a bloody great sword rather than a deck of cards.

High-octane card games don’t seem the greatest fit for iPad gaming, but perfectly captures the manic chaos of the Oatmeal-illustrated original. As per that version, this is Russian roulette with detonating cats.

Players take turns to grab a card, and if they get an exploding kitten, they must defuse it or very abruptly find themselves out of the game.

Strategy comes by way of action cards, which enable you to peek at the deck, skip a turn, steal cards from an opponent, and draw from the bottom of the deck “like the baby you are”.

Local and online multiplayer is supported, timers stop people from dawdling, and a ‘chance of kitten’ meter helps everyone keep track of the odds. Large hands of cards rather irritatingly require quite a bit of swiping to peruse (although cards can be reordered), but otherwise this is first-rate and amusingly deranged multiplayer mayhem.

For people of a certain age, Day of the Tentacle will need no introduction. This pioneering work set the standard for point-and-click adventures in the early 1990s, through its mix of smart scripting, eye-popping visuals and devious puzzles.

On iPad, you get the original title more or less intact, along with a remastered edition, with all-new high-res art and audio. (You can instantly switch between the two using pinch gestures.)

Chances are the puzzles and pace might initially throw newcomers, but players old and new will find much to love trying to stop the nefarious purple tentacle taking over the world, along with delving into the importance of hamsters, and figuring out how to best utilize items to assist people stuck in three different time zones.

(And if you're very old and wondering if they included Maniac Mansion in the PC, it's there, in full!)

If you find golf a bit dull, Super Stickman Golf 3 offers a decidedly different take on the sport. Instead of rolling greens, a sprinkling of trees and the odd sandpit, golfers in this bizarre world pit their wits against gravity-free space-stations, floating islands, and dank caverns with glue-like surfaces.

The game's side-on charms echo Angry Birds in its artillery core, in the sense that careful aiming is the order of the day. But this is a far smarter and more polished title, with some excellent and imaginative level design.

With this third entry, you also get the chance to spin the ball, opening up the possibility of otherwise impossible shots. And once you're done with the solo mode, you can go online with asynchronous turn-based play and frenetic live races.

In Telepaint, a semi-sentient wandering paint pot wants nothing more than to be reunited with a brush. The tiny snag: it appears to be stuck in a world of brain-bending maze-like tests, comprising single screens of platforms and teleporters. Your goal is to figure out a route, avoiding pot-puncturing spikes and a clingy magnetic 'friend' – a task that becomes increasingly baffling and complex.

You're helped along a little by VCR-style controls that let you pause for breath, and these often become key to solving puzzles, enabling you to switch teleport triggers while everything else on-screen remains static. Even then, the going's tough.

Still, while Telepaint has the propensity to make your head hurt like having a paint can dropped on it, this is a colorful, unique and enjoyable iOS puzzling classic that's not to be missed.

One of the earliest 3D games was Battlezone, a tank warfare title at the time so realistic the US military commissioned a version from Atari to train gunners. iOS tribute Vector Tanks was subsequently gunned down by Atari lawyers, but its DNA survives in Tanks! – Seek & Destroy.

Like Battlezone, Tanks pits you against an endless number of vector tanks, on a sparse battlefield. But this is a much faster, tougher game, with tilt-and-tap controls that put you more in mind of console racing games than a stodgy tank 'em up. The result is a relentlessly thrilling 3D shooter that marries the best of old-school smarts and modern mobile gaming.

Pinball games tend to either ape real-world tables or go full-on videogame, with highly animated content that would be impossible on a real table. INKS. tries something different, boasting a modern 'flat design' aesthetic, and having coloured targets on each table that emit an ink explosion when hit with the ball.

Each of the dozens of tables therefore becomes a mix of canvas and puzzle as you try to hit targets while simultaneously creating a work of art. Neatly, as the ball rolls through ink splats, it creates paths across the table, which is visually appealing and also shows when your aim is off.

Because each level is short — usually possible to complete in a minute or so — INKS. manages to be both approachable enough for newcomers and different enough for experts to get some enjoyment out of.

Nintendo fans probably wonder why the big N hasn't yet brought the superb Advance Wars to iPad, but Warbits now scratches that particular itch. However, although Warbits is influenced by Nintendo's turn-based strategy title, it isn't a copy — the iOS game brings plenty of new thinking to the table and is very much optimised for the iPad.

Working with 16 varied units, you conquer a series of battlefields by directing your troops, making careful note of your strengths and the enemy's relevant weaknesses. All the while, Warbits merrily has you and your opponent trading barbs, often about subjects such as whether tomatoes are fruit, because that's the kind of thing you'd go to war over.

Finish the 20-mission campaign and you'll have a decent grasp of Warbits, and can then venture online to take on other human players across dozens of different maps. With superb visuals, enough new ideas over the game that inspired it, and a single one-off price-tag, Warbits is a must-buy for any iPad-owning strategy nut.

Traditional platform games often fare poorly on iPad, but Traps n' Gemstones bucks the trend. Its approach is resolutely old-school, from the on-screen controls to the Metroid-style gameplay that involves exploring a huge interconnected world, opening up new passageways by finding and correctly using objects.

The theme, though, is more Indiana Jones. A little chap, armed with a whip and with a fedora on his head, leaps about a pyramid, grabs loot, and gives mummies and snakes a good whipping. Interestingly, the game simultaneously manages to appeal to casual and hardcore gamers.

Progress doesn't reset, meaning you can keep getting killed but gradually work your way into the bowels of the pyramid. But your score reverts to zero when you come a cropper; getting into the thousands is therefore a big challenge for those who want to take it.

Love You to Bits has a heart as big as a thousand iPads. It's a tap-based adventure that finds a little space explorer trying to retrieve pieces of his android girlfriend that have been scattered across the galaxy.

The mechanics are right out of classic point-and-click gaming, essentially having you amble about 2D locations, unearth items and then drop them in the right spot.

But the game is so relentlessly creative and inventive with its environments — full of dazzling visuals, references to movies and other games, and increasingly clever mechanics and ideas — that you can't help but love it to bits yourself.

The little monster at the heart of A Good Snowman Is Hard To Build, wants some friends, and so sets about making them from crisp snow covering the ground. But as the game's title states, making snowman is hard — largely because of strict rules governing the monster's universe. Snowmen must comprise precisely three balls of gradually decreasing size, and any snowball rolled in the snow quickly grows. A Good Snowman therefore becomes a series of brain-bending puzzles – part Soko-Ban, part Towers of Hanoi – as you figure out how to manipulate balls of snow to build icy friends for a monster to hug.

You get the feeling creators of classic vertically scrolling shooters would sit in front of AirAttack 2 in a daze, dumbfounded at what's possible on modern home-computing devices. That's not down to the gameplay, though: like its predecessor, AirAttack 2 is a straightforward shooter – you're piloting a fighter in World War II, downing enemies while optionally yelling "tally ho" at an annoyingly loud volume.

But this World War II is decidedly different from the one that occurred in our reality: Germans own limitless squadrons and building-sized tanks (versus the Allies, seemingly relying on a single nutcase in a plane to win the war). It's the jaw-dropping visuals that really dazzle, effortlessly displaying swarms of enemies to down, colossal bosses to defeat, and a destructible environment to take out your frustrations on. For the low price (not least given that there's no IAP whatsoever), it's an insane bargain.

The first Badland combined the simplicity of one-thumb 'copter'/flappy games with the repeating hell of Limbo. It was a stunning, compelling title, pitting a little winged protagonist against all kinds of crazy ordeals in a forest that had clearly gone very wrong.

In Badland 2, the wrongness has been amplified considerably. Now, levels scroll in all directions, traps are deadlier, puzzles are tougher, and the cruelty meted out on the little winged beast is beyond compare. Still, all is not lost – the hero can now flap left and right. We're sure that comes as a huge consolation when it's sawn in half for the hundredth time.

This single-screen platformer initially resembles a tribute to arcade classics Bubble Bobble and Snow Bros., but Drop Wizard is a very different beast. It's part auto-runner, which might infuriate retro-gamers, but this proves to be a brilliant limitation in practice. Your little wizard never stops running, and emits a blast of magic each time he lands. You must therefore time leaps to blast roaming foes, and then boot the dazed creatures during a second pass. It's vibrant, fast-paced, engaging, and — since you only need to move left or right — nicely optimised for iPad play.

Because of the nature of touchscreen controls, there's a tendency to slow things down on iOS. ALONE… throws such caution to the wind, flinging you along at Retina-searing speed as you try in vain to save a little ship hurtling through rocky caverns of doom.

This is a game that's properly exciting, and where every narrow escape feels like a victory; that all you're doing is dragging a finger up and down, trying in vain to avoid the many projectiles sent your way, is testament to you not needing a gamepad and complex controls to create a game that genuinely thrills.

It turns out the future will involve hoverboards, only it'll be robots piloting them. In Power Hover, all the humans are gone, but so too are the batteries that power your robot village. So you hop on your flying board and pursue a thief through 30 varied and visually stunning levels.

Whether scything curved paths across a gorgeous sun-drenched sea or picking your way through a grey and dead human city, Power Hover will have you glued to the screen until you reach the end of the journey. And although it's initially tricky to get to grips with, you'll soon discover the board's floaty physics and controls are perfectly balanced.

CRUSH! is deceptive. At first, it appears to be little more than a collapse game, where you prod a coloured tile, only for the rest to collapse into the now empty space. But subtle changes to the formula elevate this title to greatness: the tiles wrap around, and each removal sees your pile jump towards a line of death. So even when tiles are moving at speed, you must carefully consider each tap.

Some variation is provided by the three different modes (which affect block speed and surges), and power-ups, which blast away colors and blocks in specific ways you can take advantage of.

Device 6 is first and foremost a story — a mystery into which protagonist Anna finds herself propelled. She awakes on an island, but where is she? How did she get there? Why can't she remember anything? The game fuses literature with adventuring, the very words forming corridors you travel along, integrated puzzles being dotted about for you to investigate.

It's a truly inspiring experience, an imaginative, ambitious and brilliantly realised creation that showcases how iOS can be the home for something unique and wonderful. It's also extremely tough at times. Our advice: pay attention, jot down notes, and mull away from the screen if you get stuck.

It's great to see Square Enix do something entirely different with Hitman GO, rather than simply converting its free-roaming 3D game to touchscreens. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition.

You must figure out your way to the prize, without getting knocked off (the board). It's an oddly adorable take on assassination, and one of the best iOS puzzlers. There's also extra replay value in the various challenges (such as grabbing a briefcase or not killing guards), each of which requires an alternate solution to be found.

Racing games are all very well, but too many aim for simulation rather than evoking the glorious feeling of speeding along like a maniac. Most Wanted absolutely nails the fun side of arcade racing, and is reminiscent of classic console title OutRun 2 in enabling you to drift effortlessly for miles. Add to that varied city streets on which to best rivals and avoid (or smash) the cops, and you've got a tremendous iOS racer.

Apple's mobile platform has become an unlikely home for traditional point-and-click adventures. Sword & Sworcery has long been a favourite, with its sense of mystery, palpable atmosphere, gorgeous pixel art and an evocative soundtrack.

Exploratory in nature, this is a true adventure in the real sense of the word, and it's not to be missed. (To say anything more would spoil the many surprises within. Just trust us on this one, grab a copy, don some headphones, and immerse yourself in a gorgeous virtual world.)

You can almost see the development process behind this one: "Hey, fingers look a bit like legs, so if we put a skateboard underneath…" And so arrived one of the finest iOS sports titles, with you using your fingers to roam urban locations and perform gnarly stunts. Admittedly, this game is tricky to master, but it's hugely rewarding when you do so, and video highlights can be shared with your friends. The game's also a great example of touchscreen-oriented innovation — Touchgrind Skate just wouldn't be the same with a traditional controller.

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